I have updated my Solo and Campaign rules for Warhammer Underworlds to version 1.5. Titled: Penumbra Path, this is a new game mode that adds a rogue-like dungeon crawler for one fighter. This version also adds new quests and lore for Warhammer Underworlds: Nethermaze warbands, a table of every warband Alliance and Faction released for the game and loads more.
I have updated my Solo and Campaign rules for Warhammer Underworlds to version 1.4. Titled: Detailed Lore, this version adds every warbands’ lore. It also adds a lot of new rules for when playing solo against the AI. Plus many more changes.
I have updated my Solo and Campaign rules for Warhammer Underworlds to version 1.3. Titled Arena Mortis, this version adds rules for the Arena Mortis expansions. Now you can play the Arena Mortis mode in a campaign or solo against the AI.
I have been enjoying the world of Warhammer Underworlds so much that I made some solo and campaign rules for the game. The rules are simple to use and give people who like playing solo games or can’t find others to battle a chance to play while taking part in a narrative style campaign at the same time.
I have been trying to get into physical Warhammer for more than 25 years since I played it as a child. The main reason I haven’t until now is the costs involved in the hobby and with the fact video games have mostly overtaken and enhanced what board and tabletop games do. This doesn’t mean they are obsolete, just that there is more competition than ever for peoples time. The social aspect of the hobby is still hard to beat though.