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Warhammer Underworlds: Solo and Campaign Rules Version 1.3

Warhammer Underworlds Rules
Rules to play Warhammer Underworlds in a campaign and with solo play. Now featuring Arena Mortis.

I have updated my Solo and Campaign rules for Warhammer Underworlds to version 1.3. Titled Arena Mortis, this version adds rules for the Arena Mortis expansions. Now you can play the Arena Mortis mode in a campaign or solo against the AI.

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Warhammer Underworlds: Solo and Campaign Rules (1.3)

Warhammer Underworlds Rules
Rules to play a Warhammer Underworlds campaign with options for solo play.

I have been enjoying the world of Warhammer Underworlds so much that I made some solo and campaign rules for the game. The rules are simple to use and give people who like playing solo games or can’t find others to battle a chance to play while taking part in a narrative style campaign at the same time.

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Necromunda: UW Ops – Uprising Campaign: Op #2

A tale of mind controlling machines, murderous gangs, and a Hive called Crock.

This feature is a record of my gang’s campaign for Necromunda: Underhive Wars as it completes operations and grows in power. The goal is to eventually overthrow House Orlock the rulers of Hive Crock. My gang are called the Riveters and this post is the second operation of my Necromunda: Underhive War Ops – Uprising Campaign.

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Necromunda: UW Ops – Uprising Campaign: Intro and Op #1

A tale of mind controlling machines, murderous gangs, and a Hive called Crock.

This feature is a record of my gang’s campaign for Necromunda: Underhive Wars as it completes operations and grows in power. The goal is to eventually overthrow House Orlock the rulers of Hive Crock. My gang are called the Riveters and this post is the introduction and first operation of my Necromunda: Underhive War Ops – Uprising Campaign.

Continue reading “Necromunda: UW Ops – Uprising Campaign: Intro and Op #1”