Necromunda: UW Ops – Uprising Campaign: Op #2

A tale of mind controlling machines, murderous gangs, and a Hive called Crock.

This feature is a record of my gang’s campaign for Necromunda: Underhive Wars as it completes operations and grows in power. The goal is to eventually overthrow House Orlock the rulers of Hive Crock. My gang are called the Riveters and this post is the second operation of my Necromunda: Underhive War Ops – Uprising Campaign.

Campaign Background

To see story, rules, and background of the Hive, the Riveters, and all the operations, please go here: Necromunda: UW Ops – Uprising Campaign.

Gang Members

1: Hope (Female Leader). Rank: VIII
Role: Heavy (Artillery)
Relations: None.
Traits: Resilient, Observant, Focused. Persona: Pain Tolerance, Careless, Sniper.
Weapons: 1 x Assault cannon
Implants: None
Skills: Unknown
Survive (Total): 6(14). Levels (Total): 7(15)
Kills (Total): 2(10)
Injuries (Total): 1(1)
MVP (Total): 1(5)
Initiative: 114
Value: 964

Log

Op #2: Hope ranked up twice, gained a Pain Tolerance persona. She survived all levels except one, gained two kills, one injury, and one MVP.

2: Welch (Female). Rank: VI
Role: Deadeye (Mule)
Relations: None.
Traits: Agile, Observant, Protean. Persona: Resolute, Injury Resistant (Head).
Weapons: 2 x Autopistol
Implants: None
Skills: Unknown
Survive (Total): 6(12). Levels (Total): 7(15)
Kills (Total): 7(12)
Injuries (Total): 1(2)
MVP (Total): 3(3)
Initiative: 104
Value: 776

Log

Op #2: Welch ranked up twice, gained Resolute, Injury Resistant (Head) personas. She survived all levels except one, gained seven kills, one injury, and three MVPs.

3: Benson (Male). Rank: IV
Role: Brawler (Hammerer)
Relations: Sweeney.
Traits: Athletic, Observant, Disciplined. Persona: Unknown.
Weapons: 1 x Axe
Implants: None
Skills: Unknown
Survive (Total): 6(13). Levels (Total): 7(15)
Kills (Total): 4(5)
Injuries (Total): 1(2)
MVP (Total): 1(2)
Initiative: 82
Value: 672

Log

Op #2: Benson didn’t rank up, gained no personas. He survived all levels except one, gained four kills, one injury, and one MVP.

4: Sweeney (Female). Rank: VI
Role: Brawler (Duellist)
Relations: Benson.
Traits: Athletic, Observant, Disciplined. Persona: Patient, Technician.
Weapons: 2 x Chainsword
Implants: None
Skills: Unknown
Survive (Total): 6(14). Levels (Total): 7(15)
Kills (Total): 8(15)
Injuries (Total): 0(0)
MVP (Total): 0(0)
Initiative: 92
Value: 776

Log

Op #2: Sweeney ranked up twice, gained Patient, Technician personas. She survived all levels except one, gained eight kills, zero injuries, and zero MVPs.

5: Roper (Male). Rank: V
Role: Deadeye (Duellist)
Relations: Hope.
Traits: Healthy, Clever, Calculated. Persona: Unknown.
Weapons: 1 x Autogun
Implants: None
Skills: Unknown
Survive (Total): 6(12). Levels (Total): 7(15)
Kills (Total): 6(7)
Injuries (Total): 0(1)
MVP (Total): 2(2)
Initiative: 104
Value: 765

Log

Op #2: Roper ranked up twice, gained no personas. He survived all levels except one, gained six kills, zero injuries, and two MVPs.

6: Beard (Male). Rank: VII
Role: Heavy (Artillery)
Relations: Roper.
Traits: Resilient, Stoic, Calculated. Persona: Energetic, Conspicuous, Ambusher.
Weapons: 1 x Auto cannon
Implants: None
Skills: Unknown
Survive (Total): 0(0). Levels (Total): 0(0)
Kills (Total): 0(0)
Injuries (Total): 2(2)
MVP (Total): 0(0)
Initiative: 74
Value: 963

Biography and Log

Beard is a veteran ganger. Roper met him in a Underhive dive bar and he agreed to join the Riveters, if they could mend his broken leg.

He is a gruff large man, with a soft heart which makes him the fatherly member of the gang.

Op #2: Beard was hired at the end of the operation and therefore took no part in any levels.

Operation #2 SD-9479 (Normal)

Anno at Start: H87
Shift at Start: 904
House Goal: 15/10 Escher kills
House Target: Goliath
House Edict: Oppression
Head Quarters: Gunshell Yard
Facilities: Medical Lab and Training Ground
Perks: House Blessing I, Infamous Crew I, Neuro-Inhibitors I
Value at End: 4,234
Cash at End: 229
Members at End: 6
Enemy #1 (Red): Raven’s Eerie (Escher)
Enemy #2 (Blue): Double-Time (Goliath)
Enemy #3 (Pink): Shamblers (Goliath)
Battles (Total): 6(10)
Uncontested (Total): 0(3)
Raid [Attack/Defence] (Total): 1(2)/0(0)
Victories (Total): 6(14)
Defeats (Total): 1(1)
Archeotech at End (Total): 1(1)
Resources at End (Total): 380(805)
Caskets at End (Total): 4(11)
Result (Total): Sector Victory (2)
Special Sector: Settlement
Reputation at End: Treasured = 9

Operation Summary

Overhead map of the Underhive.

The Riveters took on two House Goliath gangs, and a Escher ganger. While they lost a royal rumble level by not equipping enough melee levels, they won the rest. They took the most resources from the sector. They successfully raided one HQ and completed the House Goal of killing Escher members. Most members made advancements in their chosen fields, and one new member joined.

The Oppression edict means that more followers will join. There were two Goliath gangs so the gang got a lot of reputation for winning battles against Orlock targets. The Riveters resulted with a House reputation of Treasured (9).

This settlement sector is now under control of House Orlock and the Riveters.

Followers

Gang Fame: 6(Victories)D6 = 21
Orlock Maintenance: 9(Reputation)D20 = 118
Enemy Gangs: 3D20 = 20 + 4 + 18 = 42
Machine Suppression: 1D100 = 23
Sectors Controlled = 2

Total: 21 + 118 – 42 – 23 x 2 = 51 Lower families joined the Riveters.

Uprising Total = 6 member families + 51 Lower families + 2 (Oppression) = 59 Uprisers.

55 current Uprisers + 59 new Uprisers = 114.

Uprising Total/Needed: 00,114/10,000 families.

The Lowers view the Riveters as an unknown Weak group and are seen by the machines and House Orlock as a Level 0 Threat to the Hive hierarchy.

Design Note: These extra rules I have made were my attempt to make the video game more like the tabletop game and more harder. These rules haven’t been tested and I have no idea how long this campaign will take.

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