Minecraft Dungeons 100% Item List. Gear, Pets, Capes, and More [Updated 10/06/20]

A treasure trove of unique items.

This guide is a complete list of all normal and unque items in Minecraft Dungeons with descriptions, stats, and where to find them. This means it contains everything from every sword to every cape, and pet currently available in the game. I have also added some upcoming DLC items as an added bonus.

Database

16 Base + 33 Unique + 1 Normal DLC + 1 Unique DLC = 50 Melee Items
13 Base + 26 Unique + 1 Normal DLC + 1 Unique DLC = 40 Ranged Items
17 Base + 16 Unique + 2 Normal DLC + 2 Unique DLC = 36 Armour Items
22 Base + 1 DLC = 23 Artefact Items
1+ 3 DLC = 4 Cape Items
1 DLC = 1 Pet Items
Total = 154 Items

Contents

  • [MEL] Melee Weapons
  • [RAN] Ranged Weapons
  • [ARM] Armour
  • [ART] Artefacts
  • [UNI] Unique Items
  • [UNM] Unique Melee
  • [UNR] Unique Ranged
  • [UNA] Unique Armour
  • [CAP] Capes
  • [PET] Pets
  • [DLC] DLC Items

Press Ctrl+F and type what you want to find. For example type Emerald to search for all items that give bonus to Emerald gain. You can also search, for example [UNI] or UNI to go to the section with all the unique items in the game.

[MEL] Melee Weapons

Katana
Lore: A blade fit for expert warriors and fighters, its blade is crafted to inflict precision damage.
Power: 8/10
Speed: 1/10
Area: 5/10
Levels: Obsidian Pinnacle
Unique: Dark Katana, Master’s Katana
Version: Base

Claymore
Trait: Powerful Pushback
Lore: A massive sword that seems impossibly heavy to lift yet rests easily in a just warrior’s hands.
Power: 10/10
Speed: 1/10
Area: 4/10
Levels: Obsidian Pinnacle and Moo
Unique: Hawkbrand, Heartstealer, Broadsword
Version: Base

Double Axe
Trait: Spin Attack
Lore: A devastating weapon fit for barbaric fighters.
Power: 9/10
Speed: 1/10
Area: 10/10
Levels: Soggy Swamp
Unique: Cursed Axe, Whirlwind
Version: Base

Cutlass
Trait: Reliable Combo
Lore: This curved blade, wielded by the warriors of the Squid Coast, requires a steady hand in battle.
Power: 4/10
Speed: 3/10
Area: 4/10
Levels: Cacti Canyon and Firey Forge
Unique: Dancers Sword, Nameless Blade
Version: Base

Axe
Trait: Spin Attack Move
Lore: The axe is an effective weapon, favoured by the relentless Vindicators of the Arch-Illager’s army.
Power: 4/10
Speed: 2/10
Area: 2/10
Levels: Highblock Halls and Creeper Woods
Unique: Firebrand, Highland Axe
Version: Base

Mace
Lore: The mace is a brutal tool of war and what it lacks in finesse; it makes up for in power.
Power: 5/10
Speed: 1/10
Area: 2/10
Levels: Highblock Halls, Moo, and Underhalls
Unique: Flail, Sun’s Grace
Version: Base

Glaive
Trait: Longer Melee Reach
Lore: The Glaive, wielded by the servants of the Nameless One, is a weapon with style and power.
Power: 7/10
Speed: 1/10
Area: 5/10
Levels: Desert Temple and Soggy Swamp
Unique: Venom Glaive, Grave Bane
Version: Base

Gauntlets
Trait: Relentless Combo
Lore: Gauntlets call back to an ancient style of hand to hand combat.
Power: 1/10
Speed: 4/10
Area: 1/10
Levels: Cacti Canyon
Unique: Fighter’s Bindings, Maulers, Soul Fists
Version: Base

Sickles
Trait: Dual Wield
Lore: A cerominal weapon that hailds from the same region as the Desert Temple.
Power: 2/10
Speed: 4/10
Area: 1/10
Levels: Desert Temple, Arch Haven, and Pumpkin Pastures
Unique: The Last Laugh, Nightmare’s Bite
Version: Base

Soul Knife
Trait: Thrust Attack
Bonus: +2 Soul Gathering
Lore: A ceremonial knife that uses magical energy to hold the wrath of souls inside its blade.
Power: 9/10
Speed: 1/10
Area: 2/10
Levels: Desert Temple and Soggy Swamp
Unique: Truthseeker, Eternal Knife
Version: Base

Soul Scythe
Bonus: +2 Soul Gathering
Lore: A cruel reaper of souls, the Soul Scythe is unsentimental in its work.
Power: 4/10
Speed: 1/10
Area: 3/10
Levels: Pumpkin Pastures, Moo, and Arch Haven
Unique: Frost Scythe, Jailor’s Scythe
Version: Base

Daggers
Trait: Dual Wield
Lore: Daggers are the weapons of cravens – or so folk say.
Power: 1/10
Speed: 6/10
Area: 1/10
Levels: Redstone Mines and Soggy Swamp
Unique: Fangs of Frost
Version: Base

Spear
Trait: Long Reach
Lore: The Spear, with its long reach and powerful range, is a sold choice of weapon.
Power: 5/10
Speed: 1/10
Area: 7/10
Levels: Creeper Woods and Underhalls
Unique: Fortune Spear, Whispering Spear
Version: Base

Sword
Lore: A sturdy and reliable blade.
Power: 4/10
Speed: 2/10
Area: 2/10
Levels: Creeper Woods, Creepy Crypt, and Pumpkin Pastures
Unique: Diamond Sword
Version: Base

Great Hammer
Trait: Great Splash
Lore: Blacksmiths and soldiers alike use the Great Hammer for its strength in forging and in battle.
Power: 9/10
Speed: 1/10
Area: 6/10
Levels: Fiery Forge, Underhalls, and Obsidian Pinnacle
Unique: Hammer of Gravity, Stormlander
Version: Base

Pickaxe
Lore: The pickaxe has been the iconic tool of adventures and heroes for as long as anyone can remember.
Power: 6/10
Speed: 2/10
Area: 2/10
Levels: Redstone Mines and Creepy Crypt
Unique: Diamond Pickaxe
Version: Base

[RAN] Ranged Weapons

Soul Crossbow
Bonus: +2 Soul Gathering
Lore: The Soul Crossbow was crafted by the mysterious Evokers and Enchanters of the Woodland Mansions.
Power: 4/10
Speed: 1/10
Ammo: 2/10
Levels: Obsidian Pinnacle, Moo, and Arch Haven
Unique: Voidcaller, Feral Soul Crossbow
Version: Base

Trickbow
Trait: Hits Multiple Targets
Lore: A sleek bow that seems to never miss its target.
Power: 1/10
Speed: 3/10
Ammo: 5/10
Levels: Cacti Canyon
Unique: The Green Menace
Version: Base

Power Bow
Trait: Strong Charged Attacks
Lore: The question of what makes the Power Bow so powerful has puzzled the minds of learned folk for ages.
Power: 5/10
Speed: 2/10
Ammo: 1/10
Levels: Highblock Halls, Underhalls, and Firey Forge
Unique: Elite Power Bow and Sabrewing
Version: Base

Rapid Crossbow
Trait: High Firerate
Lore: New reloading technology helps this crossbow fire more rapidly than those that came before it.
Power: 1/10
Speed: 6/10
Ammo: 10/10
Levels: Highblock Halls
Unique: Butterfly Crossbow, Auto Crossbow
Version: Base

Scatter Crossbow
Trait: Miltiplite Projectiles
Lore: This crossbow, modified to hold and fire multiple bolts, is alas a half-decent musical instrument.
Power: 3/10
Speed: 6/10
Ammo: 4/10
Levels: Highblock Halls and Soggy Swamp
Unique: Lightning Harp Crossbow, Harp Crossbow, The Pink Scoundrel
Version: Base

Hunting Bow
Trait: Pet Attacks Targeted Mobs
Lore: This enchanted bow strengthen the bond between the hunter and their animal companion.
Power: 3/10
Speed: 3/10
Ammo: 4/10
Levels: Soggy Swamp
Unique: Hunter’s Promise, Master’s Bow
Version: Base

Heavy Crossbow
Trait: Powerful Shots
Lore: The weighted crossbow is a damage-dealing menace and a real threat from a ranged distance.
Power: 10/10
Speed: 1/10
Ammo: 1/10
Levels: Obsidian Pinnacle and Cacti Canyon
Unique: Doom Crossbow, Slayer Crossbow
Version: Base

Crossbow
Trait: Faster Projectiles
Lore: The crossbow is the ranged weapon of the Illagers and is a common sight among Pillager warriors.
Power: 5/10
Speed: 1/10
Ammo: 4/10
Levels: Cacti Canyon and Obsidian Pinnacle
Unique: The Slicer and Azure Seeker
Version: Base

Shortbow
Lore: The prefers weapon of thieves and rogues, the Shortbow is nimble and lethal at short range.
Power: 2/10
Speed: 6/10
Ammo: 9/10
Levels: Desert Temple and Cacti Canyon
Unique: Purple Storm, Mechanical Shortbow
Version: Base

Longbow
Trait: Strong Charged Attacks
Lore: The Longbow, crafted for hinting rather than battle, is still useful in a fight.
Power: 4/10
Speed: 2/10
Ammo: 4/10
Levels: Pumpkin Pastures, Arch Haven, and Cacti Canyon
Unique: Red Snake
Version: Base

Exploding Crossbow
Trait: Explodes on Impact
Lore: The power of TNT fused with latest in archery design resulted in this devastating crossbow.
Power: ?/10
Speed: ?/10
Ammo: ?/10
Levels: Fiery Forge, Moo, and Underhalls
Unique: Firebolt Thrower, Imploding Crossbow
Version: Base

Bow
Lore: A simple but well-rounded piece of weaponry. The hunters of Pumpkin Pastures say that a bow doesn’t let you down, unlike other trinkets.
Power: 4/10
Speed: 2/10
Ammo: 2/10
Levels: Creeper Woods and Creepy Crypt
Unique: Bonebow, Guardian Bow, Twin Bow
Version: Base

Soul Bow
Bonus: +2 Soul Gathering
Lore: The Soul Bow shimmers with all the beauty and fury of an attacking Vex.
Power: 3/10
Speed: 3/10
Ammo: 4/10
Levels: Creeper Woods and Creepy Crypt
Unique: Nocturnal Bow, Bow of Lost Souls
Version: Base

[ARM] Armour

Wolf Armour
Trait 1: 20% weapon damage boost aura
Trait 2: Health potion heal nearby allies
Lore: Many warriors wear the heads of wolves into battle to strike fear onto the hearts of their enemies.
Levels: Creeper Woods, Moo, and Redstone Mines
Unique: Fox Armour
Version: Base

Guard’s Armour
Trait 1: -25% artefact cooldown
Trait 2: +10 arrows per bundle
Lore: Cheap armour made in bulk, the Guard’s Armour is a common sight in the villages of the Otherworld.
Levels: Obsidian Pinnacle and Arch Haven
Unique: Curious Armour
Version: Base

Battle Robe
Trait 1: -25% artefact cooldown
Trait 2: +30% melee damage
Lore: The Battle Robe is worn by distinguished Illager Evokers of the Arch-Illager court.
Levels: Redstone Mines and Creepy Crypt
Unique: Splendid Robe
Version: Base

Mystery Armour
Trait 1: Random
Trait 2: Random
Trait 3: Random
Lore: Some blacksmiths see the design influence of Iron Golems in this property-shifting armour.
Levels: Soggy Swamp and Desert Temple
Unique: None
Version: Base

Grim Armour
Trait 1: +100% souls gathered
Trait 2: 3% life steal
Lore: Grim Armour invokes a sense of dread for the one who wears it and to those who face it in battle.
Levels: Obsidian Pinnacle and Desert Temple
Unique: Wither Armour
Version: Base

Dark Armour
Trait 1: +100% souls gathered
Trait 2: 35% damage reduction
Lore: Dark armour, made in the blackest depths of the Fiery Forge, is worn by the Illager royal guard.
Levels: Fiery Forge and Underhalls
Unique: Titan’s Shroud
Version: Base

Mercenary Armour
Trait 1: 35% Damage reduction
Trait 2: +20% weapon damage boost aura
Lore: Mercenary armour, favoured by those looking to save some coin, lacks flair but gets the job done.
Levels: Cacti Canyon, Arch Haven, and Fiery Forge
Unique: Renegade Armour
Version: Base

Scale Mail
Trait 1: 35% damage reduction
Trait 2: +30% melee damage
Lore: This armour crafted near the shores of a great sea, war inspired by the scales of fish.
Levels: Pumpkin Pastures and Fiery Forge
Unique: Highland Armour
Version: Base

Soul Robe
Trait 1: 100% souls gathered
Trait 2: +50% artefact damage
Lore: In a particular light, the souls woven into the cloth of the Soul Rove shimmer with power.
Levels: Highblock Halls, Underhalls, and Creeper Woods
Unique: Souldancer Robe
Version: Base

Spelunker Armour
Trait 1: +20% weapon damage boost aura
Trait 2: Gives you a pet pat.
Lore: The Spelunker Armour is worn by those who brave the darkest depth of the Overworld.
Levels: Cacti Canyon and Redstone Mines
Unique: Cave Crawler
Version: Base

Thief Armour
Trait 1: +25% melee attack speed
Lore: This armour is light, nimble, and smells faintly of sulphur.
Levels: Desert Temple and Redstone Mines
Unique: Spider Armour
Version: Base

Phantom Armour
Trait 1: +100% souls gathered
Trait 2: +30% ranged damage
Lore: This armour, crafted from the bones of Phantoms, is a terrifying sight on the battlefield.
Levels: Redstone Mines and Creepy Crypt
Unique: Frost Bite
Version: Base

Evocation Robe
Trait 1: -25% artefact cooldown
Trait 2: +15% movespeed aura
Lore: Potent magical runes are weaved into the fabric of these robes, their origins and true powers are shrouded in mystery.
Levels: Soggy Swamp and Obsidian Pinnacle
Unique: Ember Robe
Version: Base

Plate Armour
Trait 1: 30% chance to negate hits
Trait 2: 35% damage reduction
Trait 3: 100% longer roll cooldown
Lore: Plate armour turns the average soldier into a fortress but comes with reduced mobility.
Levels: Fiery Forge
Unique: Full Metal Armour
Version: Base

Hunter’s Armour
Trait 1: +10 arrows per bundle
Trait 2: +30% ranged damage
Lore: Hunter’s Armour may not be the fanciest gear around, but it will stop a blade.
Levels: Pumpkin Pastures, Creepy Crypt and Creeper Woods
Unique: Archer Armour
Version: Base

Champions Armour
Trait 1: 35% damage reduction
Trait 2: Mobs target you more
Trait 3: -40% potion cooldown
Lore: Granted to the champions f the Overworld by the free villagers as a token of their thanks for many years of protection and assistance. The mark of a true hero.
Levels: Cacti Canyon and Arch Haven
Unique: Hero’s Armour
Version: Base

Reinforced Mail
Trait 1: 35% damage reduction
Trait 2: 30% to negate hits
Trait 3: 100% longer roll cooldown
Mostly warn by casual adventures, Reinforced Mail is a common sight throughout the land.
Levels: Fiery Forge
Unique: Stalwart Armour
Version: Base

[ART] Artefacts

Gong of Weakening
Use: Weakens enemies around you, decreasing their damage and defensive capabilities.
Time: 20 seconds cooldown
Lore: This ancient gong, marked with the symbols of a nameless kingdom, feels safe in your hands but emits a menacing hum to those nearby.
Levels: Desert Temple and Moo
Version: Base

Wonderful Wheat
Use: Summons a llama to aid you in battle
Time: 30 seconds cooldown
Lore: This item has a faint smell of an open field, baked bread, and freshly cut crops.
Levels: Cacti Canyon, Arch Haven, and Obsidian Pinnacle
Version: Base

Golem Kit
Use: Summons an Iron Golem to aid you in battle.
Time: 30 seconds cooldown
Lore: Iron Golems have always protected the Villagers of the Overworld. Their numbers are dwindling as a result of Arch-Illager’s war.
Levels: Pumpkin Pastures, Moo
Version: Base

Lightning Rod
Use: You can spend souls to call down a bolt of lightning onto an area.
Bonus: +1 Soul Gathering
Note: Requires Souls
Lore: Crafted by Illager Geomancers, this items is enchanted with the power of a storming sky.
Levels: Soggy Swamp and Obsidian Pinnacle
Version: Base

Flaming Quiver
Use: Gives you Burning Arrows.
Time: 30 seconds cooldown.
Lore: This quiver is filled with the deadalist of arrows.
Levels: Fiery Forge, Moo, and Pumpkin Pastures
Version: Base

Torment Quiver
Use: Gives slow arrows that knocks back mobs and passes through walls.
Time: 1 second cooldown.
Bonus: +1 Soul Gathering
Note: Requires Souls
Lore: The Torment Quiver radiates powerful energy drawn from the eternal source of the Undead.
Levels: Desert Temple and Creeper Woods
Version: Base

Totem of Shielding
Use: This totem has mystical powers that shield those around it from projectiles.
Time: 20 seconds cooldown
Lore: This totem radiates powerful energy that bursts forth as a a protective shield around those near it.
Levels: Cacti Canyon, Underhalls, and Desert Temple
Version: Base

Totem of Regeneration
Use: A totem that crates a circular aura, healing you and your allies.
Time: 25 seconds cooldown
Lore: This hand-crafted wooden figurine radiates a warmth like that of a crackling campfire, healing those who gather around it.
Levels: Fiery Forge and Soggy Swamp
Version: Base

Corrupted Beacon
Use: Fires a high-powered beam that continuously damages mobs.
Bonus: +1 Soul Gathering
Note: Requires Souls
Lore: The Corrupted Beacon holds immense power with. Kit waits for the moment to unleash its wrath.
Levels: Pumpkin Pastures, Redstone Mines, and Cacti Canyon
Version: Base

Boots of Swiftness
Use: Gives a short boost to movement speed.
Time: 5 seconds cooldown
Lore: Boots blessed with enchantments to allow for swift movements. Useful in uncertain times such as these.
Levels: Desert Temple, Creepy Crypt, and Creeper Woods
Version: Base

Harvester
Use: When used, the harvester releases souls in an explosion.
Time: 1 second cooldown
Bonus: +1 Soul Gathering
Note: Requires Souls
Lore: The Harvester siphons the souls of the dead, before realising them into a cluster hex of power.
Levels: Soggy Swamp, Moo, and Redstone Mines
Version: Base

Soul Healer
Use: Heals the most injured ally nearby, including yourself.
Time: 1 second cooldown
Bonus: +1 Soul Gathering
Lore: Note: Requires Souls
Levels: Fiery Forge and Soggy Swamp
Version: Base

Death Cap Mushroom
Use: Greatly increased attack and movement speed.
Time: 30 seconds cooldown
Lore: Eaten by daring warriors before battle, the Death Cap Mushroom drives fighters into a frenzy.
Levels: Creeper Woods, Moo, and Highblock Halls
Version: Base

Love Medallion
Use: Turn up to three hostile mobs into allies for ten seconds before they disappear.
Time: 30 seconds cooldown
Lore: A spell radiates from this trinket, enchanting those nearby into a trance where they must protect the holder of the medallion at all costs.
Levels: Highblock Halls, Underhalls, and Arch Haven
Version: Base

Shock Powder
Use: Stuns nearby enemies
Time: 15 seconds cooldown
Lore: Shock Powder is a reliable tool for those who wish to make a swift exit.
Levels: Obsidian Pinnacle and Desert Temple
Version: Base

Fireworks Arrow
Use: Puts a fireworks arrow into your quiver. The arrow explodes on hit.
Time: 30 seconds cooldown
Lore: The explosive power of TNT combined with the high velocity movement of an arrow – what could possible go wrong?
Levels: Redstone Mines, Underhalls, and Highblock Halls
Version: Base

Ghost Cloak
Use: Briefly gain Ghost Form, allowing you to move through mobs and absorb some damage.
Time: 6 seconds cooldown
Lore: The souls trapped with the Ghost Cloak are protective, but they radiate a sense of melancholy.
Levels: Obsidian Pinnacle and Creepy Crypt
Version: Base

Tasty Bone
Use: Summons a wolf to aid you in battle.
Time: 30 Seconds cooldown
Lore: You hear distant howling as you hold the Tasty Bone in your hand.
Levels: Creeper Woods, Creepy Crypt, and Redstone Mines
Version: Base

Light Feather
Use: Lets you tumble through the air, stunning and pushing enemies back as you go.
Time: 3 seconds cooldown
Lore: No one know what mystery creature this feather came from, but it is as beautiful and powerful.
Levels: Highblock Halls, Arch Haven, and Pumpkin Pastures
Version: Base

Iron Hide Amulet
Use: Provide a major boost to defence for a short time.
Time: 25 seconds cooldown
Lore: The Iron Hide Amulet is both ancient and timeless. Sand mysterly and endlessly slips through the cracks in the iron.
Levels: Fiery Forge and Underhalls
Version: Base

Fishing Rod
Use: Pulls the closest mob in rage to your position, briefly stunning that enemy.
Time: 5 seconds cooldown
Lore: The trusted companion an any true adventure, the Fishing Rod is useful for more than just fishing.
Levels: Squid Coast, Creepy Crypt, and Soggy Swamp
Version: Base

Wind Horn
Use: Pushes enemies away from you and slows them briefly.
Time: 10 seconds cooldown
Lore: When the Wind Horn echoes throughout the forest of the Overworld the creatures of the night tremble with fear.
Levels: Cacti Canyon, Arch Haven, and Pumpkin Pastures
Version: Base

[UNI] Unique Items

[UNM] Unique Melee

Dark Katana
Special: Extra Damage to Undead
Lore: A blade that will not rest until the battle has been won.
Power: 8/10
Speed: 1/10
Area: 5/10
Levels: Obsidian Pinnacle
Normal: Katana
Version: Base

Master’s Katana
Special: Increased critical hit chance
Lore: The Master’s Katana has existed throughout the ages, appearing to heroes at the right moment.
Power: ?/10
Speed: ?/10
Area: ?/10
Levels: Obsidian Pinnacle
Normal: Katana
Version: Base

Frost Scythe
Special: Slows Mobs
Lore: The Frost Scythe is an indestructible blade that is freezing to the touch and never seems to melt.
Bonus: +2 Soul Gathering
Power: 4/10
Speed: 2/10
Area: 4/10
Levels: Pumpkin Pastures, Moo, and Arch Haven
Normal: Soul Scythe
Version: Base

Nightmare’s Bite
Trait: Dual Wield
Special: Spawns Poison Clouds
Lore: The twin blades of Nightmare’s Bite drip with deadly venom, still potent after all these years.
Power: 4/10
Speed: 4/10
Area: 2/10
Levels: Desert Temple, Arch Haven, and Pumpkin Pastures
Normal: Sickles
Version: Base

The Last Laugh
Trait: Dual Wield
Special: Mobs drop more Emeralds
Lore: Strange, distorted laughter seems to whisper from these menacing looking sickles.
Power: ?/10
Speed: ?/10
Area: ?/10
Levels: Desert Temple, Arch Haven, and Pumpkin Pastures
Normal: Sickles
Version: Base

Hawkbrand
Special: Increased critical hit chance
Lore: The Hawkbrand is the legendary sword of proven warriors.
Power: 5/10
Speed: 2/10
Area: 2/10
Levels: Obsidian Pinnacle and Moo
Normal: Claymore
Version: Base

Moon Daggers
Trait: Dual Wield
Special: Souls Critical Boost
Lore: These curved blades shine like the crescent moon on a dark night.
Power: 2/10
Speed: 6/10
Area: 2/10
Levels: Redstone Mines and Soggy Swamp
Normal: Daggers
Version: Base

Broadsword
Trait: Powerful Pushback
Special: Extra Damage
Lore: Only those with the strength of a champion and the heart of a hero can carry this massive blade.
Power: 10/10
Speed: 2/10
Area: 6/10
Levels: Obsidian Pinnacle and Moo
Normal: Claymore
Version: Base

Diamond Pickaxe
Special: Finds More Emeralds
Lore: Diamond is one of the most durable materials, making it an excellent choice for a pickaxe.
Power: 6/10
Speed: 2/10
Area: 2/10
Levels: Redstone Mines and Creepy Crypt
Normal: Pickaxe
Version: Base

Dancer’s Sword
Trait: Reliable Combo
Special: Increase attack speed
Lore: Warriors who view the battle as a dance with death prefer double-bladed swords.
Power: 4/10
Speed: 3/10
Area: 4/10
Levels: Cacti Canyon and Firey Forge
Normal: Cutlass
Version: Base

Stormlander
Trait: Great Splash
Special: Fires Lightning Bolts
Lore: The Stormlander, enchanted with the power raging storm, is a treasure of the Illagers.
Power: 10/10
Speed: 2/10
Area: 6/10
Levels: Fiery Forge, Underhalls, and Obsidian Pinnacle
Normal: Great Hammer
Version: Base

Jailor’s Scythe
Special: Binds and chains enemies.
Lore: This scythe belonged to the the terror of Highblock Keep, the jailor.
Bonus: +2 Soul Gathering
Power: 4/10
Speed: 2/10
Area: 4/10
Levels: Pumpkin Pastures, Moo, and Arch Haven
Normal: Soul Scythe
Version: Base

Frost Scythe
Special: Slows mobs.
Lore: Unknown
Bonus: +2 Soul Gathering
Power: ?/10
Speed: ?/10
Area: ?/10
Levels: Pumpkin Pastures, Moo, and Arch Haven
Normal: Soul Scythe
Version: Base

Heartstealer
Trait: Powerful Pushback
Special: Leeches health from mobs
Lore: Gifted to one of the Arch-Illager’s most distinguished general upon their conquest of the Squid Coast – this runeblade is infused with dark witchcraft.
Power: 10/10
Speed: 1/10
Area: 5/10
Levels: Obsidian Pinnacle and Moo
Normal: Claymore
Version: Base

Hammer of Gravity
Trait: Great Splash
Special: Pulls in enemies
Lore: A hammer, embedded with a crystal that harnesses the power of gravity, that is incredibly powerful.
Power: 9/10
Speed: 1/10
Area: 6/10
Levels: Fiery Forge, Underhalls, and Obsidian Pinnacle
Normal: Great Hammer
Version: Base

Fangs of Frost
Trait: Dual Wield
Special: Slows mobs
Lore: These lauded twin daggers of the northern mountains are known to freeze their foes to solid ice.
Power: 1/10
Speed: 6/10
Area: 1/10
Levels: Redstone Mines and Soggy Swamp
Normal: Dagger
Version: Base

Diamond Sword
Special: Extra Damage
Lore: The Diamond Sword is the true mark of a hero and an accomplished adventurer.
Power: 4/10
Speed: 2/10
Area: 2/10
Levels: Creeper Woods, Creepy Crypt, and Pumpkin Pastures
Normal: Sword
Version: Base

Nameless Blade
Trait: Reliable Combo
Special: Weakens enemy attacks
Lore: This deadly blade’s story was lost to the endless sands of time.
Power: 4/10
Speed: 2/10
Area: 4/10
Levels: Cacti Canyon and Firey Forge
Normal: Cutlass
Version: Base

Highland Axe
Trait: Spin Attack Move
Special: Stuns Mobs
Lore: Expertly crafted and a polished weapon of war, the Highland Axe also makes a daring backscratcher.
Power: 8/10
Speed: 2/10
Area: 4/10
Levels: Highblock Halls and Creeper Woods
Normal: Axe
Version: Base

Firebrand
Trait: Spin Attack Move
Special: Burns Mobs
Lore: Crafted in the blackest depths of the Fiery Forge and enchanted with fiery powers.
Power: ?/10
Speed: ?/10
Area: ?/10
Levels: Highblock Halls and Creeper Woods
Normal: Axe
Version: Base

Cursed Axe
Trait: Spin Attack
Special: Defeated mobs explode
Lore: This cursed, poisonous axe leaves their victims sick for years with just a single scratch.
Power: ?/10
Speed: ?/10
Area: ?/10
Levels: Soggy Swamp
Normal: Double Axe
Version: Base

Whirlwind
Trait: Spin Attack
Special: Casts Shockwaves
Lore: Whirlwind, forged during an epic windstorm, is a double-bladed axe that levitates slightly.
Power: ?/10
Speed: ?/10
Area: ?/10
Levels: Soggy Swamp
Normal: Double Axe
Version: Base
Version: Base

Fighter’s Bindings
Trait: Relentless Combo
Special: Boosts attack speed
Lore: Made in the wilds beyond the mountains, these gauntlets have been worn by warriors for centuries.
Power: ?/10
Speed: ?/10
Area: ?/10
Levels: Cacti Canyon
Normal: Gauntlets
Version: Base

Maulers
Trait: Relentless Combo
Special: Relentless Combo
Lore: These claw-like weapons, wielded by ancient Illager soldiers, are savage in battle.
Power: ?/10
Speed: ?/10
Area: ?/10
Levels: Cacti Canyon
Normal: Gauntlets
Version: Base

Soul Fists
Trait: Relentless Combo
Special: Souls Critical Boost
Lore: Soul Fists are gauntlets clad with great gemstones, each containing a powerful soul.
Power: ?/10
Speed: ?/10
Area: ?/10
Levels: Cacti Canyon
Normal: Gauntlets
Version: Base

Venom Glaive
Trait: Longer Melee Reach
Special: Spawns Poison Clouds
Lore: A toxic cloud seems to follow the Venom Glaive wherever it goes…
Power: 6/10
Speed: 1/10
Area: 5/10
Levels: Desert Temple and Soggy Swamp
Normal: Glaive
Version: Base

Grave Bane
Trait: Longer Melee Reach
Special: Extra damage to Undead
Lore: A relic from ages of darkness; this glaive radiates potent magical energy to ward off the undead.
Power: 7/10
Speed: 2/10
Area: 5/10
Levels: Desert Temple and Soggy Swamp
Normal: Glaive
Version: Base

Eternal Knife
Trait: Thrust Attack
Special: Chance to gain souls
Lore: A disturbing aura surrounds this knife, as if it has existed for all time and will outlive us all.
Bonus: +2 Soul Gathering
Power: 9/10
Speed: 1/10
Area: 2/10
Levels: Desert Temple and Soggy Swamp
Normal: Soul Knife
Version: Base

Tuthseeker
Trait: Thrust Attack
Special: Increased damage to wounded mobs.
Lore: The warden of Highblock Keep kept this unpleasant blade by their side during interrogations.
Bonus: +2 Soul Gathering
Power: 9/10
Speed: 1/10
Area: 2/10
Levels: Desert Temple and Soggy Swamp
Normal: Soul Knife
Version: Base

Flail
Special: Binds and Chains Enemies
Lore: This ancient weapon inflicts grave blunt damage to those who cannot evade the deadly metal ball.
Power: 6/10
Speed: 2/10
Area: 3/10
Levels: Highblock Halls, Moo, and Underhalls
Normal: Mace
Version: Base

Sun’s Grace
Special: Heals Allies in the Area
Lore: This mace, engraved with secret healing runes, grants powerful restorative powers.
Power: ?/10
Speed: ?/10
Area: ?/10
Levels: Highblock Halls, Moo, and Underhalls
Normal: Mace
Version: Base

Whispering Spear
Trait: Long Melee Reach
Special: Sometimes Strikes Twice
Lore: Legend says that this cursed spear is plagued by a soul that controls the mind of any who wield it.
Power: 4/10
Speed: 2/10
Area: 8/10
Levels: Creeper Woods and Underhalls
Normal: Spear
Version: Base

Fortune Spear
Trait: Long Melee Reach
Special: Drop More Consumables
Lore: A spear that is watched over by lucky souls, bringing luck to any who wield it.
Power: ?/10
Speed: ?/10
Area: ?/10
Levels: Creeper Woods and Underhalls
Normal: Spear
Version: Base

[UNR] Unique Ranged

Nocturnal Bow
Special: Steals Speed
Lore: The souls bound to the bow guide the arrows to their targets and cause it to glow slightly.
Bonus: +2 Soul Gathering
Power: 3/10
Speed: 3/10
Ammo: 4/10
Levels: Creeper Woods and Creepy Crypt
Normal: Soul Bow
Version: Base

Azure Seeker
Special: Faster Projectiles
Lore: If the colour blue had a sound, it would be the shots fired by the Azure Seeker.
Power: ?/10
Speed: ?/10
Ammo: ?/10
Levels:
Normal: Crossbow
Version: Base

Bonebow
Special: Arrows Grow in Size
Lore: The Bonebow is the pride of Pumpkin Pastures, crafted within the walls of their humble village.
Power: ?/10
Speed: ?/10
Ammo: ?/10
Levels: Creeper Woods and Creepy Crypt
Normal: Bow
Version: Base

Bow of Lost Souls
Special: Chance for Multishot
Lore: This bow, made of cursed bones, strips the living of their very souls.
Bonus: +2 Soul Gathering
Power: ?/10
Speed: ?/10
Area: ?/10
Levels: Creeper Woods and Creepy Crypt
Normal: Soul Bow
Version: Base

Firebolt Thrower
Special: Chance of Chain Reaction
Lore: The Firebolt Thrower launches chaos in a chain reaction of exploding arrows.
Power: ?/10
Speed: ?/10
Ammo: ?/10
Levels: Fiery Forge, Moo, and Underhalls
Normal: Exploding Crossbow
Version: Base

Sabrewing
Special: Heals Allies in the Area
Lore: This bow, built for a long-lost champion, feels right in the hands of those who seek justice.
Power: ?/10
Speed: ?/10
Ammo: ?/10
Levels: Highblock Halls, Underhalls, and Firey Forge
Normal: Power Bow
Version: Base

The Green Menace
Special: Spawns Poison Clouds
Lore: The arrows fired from the Green Menace always hit their intended target, even in the thickest fog.
Power: ?/10
Speed: ?/10
Ammo: ?/10
Levels: Cacti Canyon
Normal: Trickbow
Version: Base

Twin Bow
Special: Shoots Two Enemies at Once
Lore: The Twin Bow is the champion of the hero who finds themselves outnumbered and alone.
Power: ?/10
Speed: ?/10
Ammo: ?/10
Levels: Creeper Woods and Creepy Crypt
Normal: Bow
Version: Base

Guardian Bow
Trait: Strong Charged Attacks
Special: Super Charged Arrows
Lore: Forged from fossilized coral, the Guardian Bow is a remnant from sunken civilizations of lost ages.
Power: 4/10
Speed: 4/10
Area: 4/10
Levels: Highblock Halls, Underhalls, and Firey Forge
Normal: Power Bow
Version: Base

Feral Soul Crossbow
Special: Souls Critical Boost
Lore: If you listen closely you can hear the souls inside the crossbow, usually ridiculing you.
Bonus: +2 Soul Gathering
Power: 4/10
Speed: 2/10
Area: 4/10
Levels: Obsidian Pinnacle, Moo, and Arch Haven
Normal: Soul Crossbow
Version: Base

Elite Power Bow
Trait: Strong Charged Attacks
Special: Greater Damage
Lore: The secrets of the Elite Power Bow’s construction have been lost without a trace.
Power: 6/10
Speed: 4/10
Area: 2/10
Levels: Highblock Halls, Underhalls, and Firey Forge
Normal: Power Bow
Version: Base

The Pink Scoundrel
Trait: Multiple Projectiles
Special: Chance to Enrage Mobs
Lore: It would be a deadly mistake to underestimate the power of the Pink Scoundrel.
Power: 2/10
Speed: 4/10
Area: 6/10
Levels: Highblock Halls and Soggy Swamp
Normal: Scatter Crossbow
Version: Base

Purple Storm
Special: Increased Fire Rate
Lore: Named the Purple Storm after its lovely hue, this legendary bow packs a powerful punch.
Power: 2/10
Speed: 6/10
Area: 8/10
Levels: Desert Temple and Cacti Canyon
Normal: Shortbow
Version: Base

Doom Crossbow
Trait: Powerful Shots
Special: Additional Knockback
Lore: Many thought that the Doom Crossbow was just a myth, but this time the rumours turned out to be true.
Power: 10/10
Speed: 2/10
Ammo: 2/10
Levels: Obsidian Pinnacle and Cacti Canyon
Normal: Heavy Crossbow
Version: Base

Hunter’s Promise
Trait: Pets Attack Targeted Mobs
Special: Chance to Regain Arrows
Lore: This enchanted bow deepens the bond between the hunter and their trusted animal companion.
Power: 3/10
Speed: 3/10
Ammo: 4/10
Levels: Soggy Swamp
Normal: Hunting Bow
Version: Base

Butterfly Crossbow
Trait: High Firerate
Special: Shoots Two Enemies at Once
Lore: This crossbow moves faster than wings in flight and strikes down enemies before they see the bolt.
Power: 2/10
Speed: 6/10
Ammo: 10/10
Levels: Highblock Halls
Normal: Rapid Crossbow
Version: Base

The Slicer
Trait: Faster Projectiles
Special: Chance to Fire Piercing Bolts
Lore: The peak of mischievous Illager-engineering, the famous Slicer was designed to fire bolts that pierce through even the thickest of armour.
Power: 5/10
Speed: 2/10
Ammo: 4/10
Levels: Cacti Canyon and Obsidian Pinnacle
Normal: Crossbow
Version: Base

Red Snake
Trait: Strong Charged Attacks
Special: Chance for Arrows to Explode
Lore: The Red Snake radiates in explosive heat, making it a deadly fire risk in the dry, desert lands.
Power: 4/10
Speed: 2/10
Ammo: 2/10
Levels: Pumpkin Pastures, Arch Haven, and Cacti Canyon
Normal: Longbow
Version: Base

Voidcaller
Special: Pulls Enemies In
Lore: This weapon calls out to souls that are trapped between this world and the next.
Bonus: +2 Soul Gathering
Power: 4/10
Speed: 2/10
Ammo: 3/10
Levels: Obsidian Pinnacle, Moo, and Arch Haven
Normal: Soul Crossbow
Version: Base

Lightning Harp Crossbow
Trait: Trait: Multiple Projectiles
Special: Chance for Ricochet
Lore: Adding electrical energy to this crossbow changed the firing sound dramatically.
Power: 4/10
Speed: 6/10
Ammo: 4/10
Levels: Highblock Halls and Soggy Swamp
Normal: Scatter Crossbow
Version: Base

Auto Crossbow
Trait: High Firerate
Special: Firerate Increases Upon Firing
Lore: The Arch-Illager said the design for this powerful crossbow came to him in a vision.
Power: 2/10
Speed: 8/10
Ammo: 10/10
Levels: Highblock Halls
Normal: Rapid Crossbow
Version: Base

Mechanical Shortbow
Special: Accelerated Firerate
Lore: A brand new development in quick firing technology, this bow packs a swift punch.
Power: 2/10
Speed: 6/10
Ammo: 10/10
Levels: Desert Temple and Cacti Canyon
Normal: Shortbow
Version: Base

Slayer Crossbow
Trait: Powerful Shots
Special: Chance to Ricochet
Lore: The Slayer Crossbow is the treasure heirloom of many legenary hunters.
Power: 10/10
Speed: 1/10
Ammo: 1/10
Levels: Obsidian Pinnacle and Cacti Canyon
Normal: Heavy Crossbow
Version: Base

Master’s Bow
Trait: Pet Attacks Targeted Mobs
Special: Extra Damage Dealt
Lore: The bow preferred by the masters of archery across the Overworld, no matter how simple it appears.
Power: 3/10
Speed: 3/10
Ammo: 4/10
Levels: Soggy Swamp
Normal: Hunting Bow
Version: Base

Harp Crossbow
Special: Even More Projectiles
Lore: Half musical instrument and fully deadly weapon, the Harp Crossbow is the life of the party.
Power: 3/10
Speed: 10/10
Ammo: 4/10
Levels: Highblock Halls and Soggy Swamp
Normal: Scatter Crossbow
Version: Base

Imploding Crossbow
Trait: Explodes on Impact
Special: Pulls in Enemies
Lore: The Imploding Crossbow has been magically fine-tuned to maximize the impact of the explosion.
Power: 8/10
Speed: 4/10
Ammo: 4/10
Levels: Fiery Forge, Moo, and Underhalls
Normal: Exploding Crossbow
Version: Base

[UNA] Unique Armour

Stalwart Armour
Trait 1: 35% damage reduction
Trait 2: 30% to negate hits
Trait 3: 100% longer roll cooldown
Special: Potion Use Boosts Defence
Lore: This reliable armour is sturdy enough to be passed down for generations.
Levels: Fiery Forge
Normal: Reinforced Mail
Version: Base

Archer’s Armour
Trait 1: +5 arrows per bundle
Trait 2: +15% ranged damage
Special: +15% movespeed aura
Lore: Archer’s Armour may not be worthy of a noble knight, but is good enough to stop a blade.
Levels: Pumpkin Pastures, Creepy Crypt and Creeper Woods
Normal: Hunter’s Armour
Version: Base

Highland Armour
Trait 1: 20% damage reduction
Trait 2: +15% melee damage
Special: Gain Speed After Dodge
Lore: The educated elders of the Ender days claimed that this armour was built from the scales of a dragon.
Levels: Pumpkin Pastures and Fiery Forge
Normal: Scale Mail
Version: Base

Fox Armour
Trait 1: +20% weapon damage boost aura
Trait 2: Health potions heal nearby allies
Special: 30% chance to negate hits
Lore: Ancient Villager tribes created this armour to honour the fox, who is a great and agile warrior.
Levels: Creeper Woods, Moo, and Redstone Mines
Normal: Wolf Armour
Version: Base

Frost Bite
Trait 1: +100% Souls gathered
Trait 2: +30% ranged damage
Special: Spawns a Snowy Companion
Lore: Frost Bite remembers the icy winds which once flowed beneath the wings of mighty Phantoms.
Levels: Redstone Mines and Creepy Crypt
Normal: Phantom Armour
Version: Base

Ember Robe
Trait 1: -25% artefact cooldown
Trait 2: +15% movespeed aura
Special: Burns Nearby Enemies
Lore: The Ember Robe was created by Illager Evokers to distinguish themselves from he common guard.
Levels: Soggy Swamp and Obsidian Pinnacle
Normal: Evocation Robe
Version: Base

Spider Armour
Trait: +25% melee attack speed
Special: 3% life steal aura
Lore: Spider Armour, created by master thieves, is inspired by the agile talents of the Spider.
Levels: Desert Temple and Redstone Mines
Normal: Thief Armour
Version: Base

Cave Crawler
Trait: 1: +20% weapon damage boost aura
Trait 2: Gives you a pet bat
Special: +50% artefact damage
Lore: The Cave Crawler armour has been passed down through generations of brave spelunkers and miners.
Levels: Cacti Canyon and Redstone Mines
Normal: Spelunker Armour
Version: Base

Full Metal Armour
Trait 1: 30% chance to negate hits
Trait 2: 35% damage reduction
Trait 3: 100% longer roll cooldown
Special: +30%melee damage
Lore: Full Metal Armour is destined for the great defenders of the Overworld.
Levels: Fiery Forge
Normal: Plate Armour
Version: Base

Wither Armour
Trait 1: +100% souls gathered
Trait 2: 3% life steal
Special: 35% Damage reduction
Lore: Unknown
Levels: Obsidian Pinnacle and Desert Temple
Normal: Grim Armour
Version: Base

Souldancer Robe
Trait 1: 100% souls gathered
Trait 2: +50% artefact damage
Special: 30% Chance to negate hits
Lore: Unknown
Levels: Highblock Halls, Underhalls, and Creeper Woods
Normal: Soul Robe
Version: Base

Splendid Robe
Trait 1: -25% artefact cooldown
Trait 2: +30% melee damage
Special: +50% artefact damage
Lore: Unknown
Levels: Redstone Mines and Creepy Crypt
Normal: Battle Robe
Version: Base

Renegade Armour
Trait 1:+ 25% melee attack speed
Trait 2: 35% damage reduction
Special: +20% weapon damage boost aura
Lore: Renegade Armour made a fine payment for mercenaries hired to protect the villages against Illagers.
Levels: Cacti Canyon, Arch Haven, and Fiery Forge
Normal: Mercenary Armour
Version: Base

Hero’s Armour
Trait 1: 35% damage reduction
Trait 2: Mobs target you more
Trait 3: -40% potion cooldown
Special: Health potions heal nearby allies
Lore: Only given to the highest calibre of heroes, the Hero’s Armor is a precious gift from the Villagers.
Levels: Cacti Canyon and Arch Haven
Normal: Champion Armour
Version: Base

Curious Armour
Trait 1: -25% artefact cooldown
Trait 2: +10 arrows per bundle
Trait 3: 5% chance to teleport when hit
Lore: No one knows where this strange armour came from but it seems familiar to you.
Levels: Obsidian Pinnacle and Arch Haven
Normal: Guard Armour
Version: Base

Titan’s Shroud
Trait 1: 35% damage reduction
Trait 2: +100% souls gathered
Special: +20% weapon damage boost aura
Lore: The inspiring tales of the Titan’s Shroud armour have passed through Pumpkin Pastures for generations.
Levels: Fiery Forge and Underhalls
Normal: Dark Armour
Version: Base

[CAP] Capes

Hero Cape
Lore: Unknown
Found: Hero Pass DLC

[PET] Pets

Baby Chicken
Lore: Don’t take a baby chicken into combat – unless that baby chicken is really cute. Luckily, this one is.
Found: Hero Pass DLC

[DLC] DLC Items

Whip
Trait: Unknown
Lore: Unknown
Power: ?/10
Speed: ?/10
Area: ?/10
Levels: Unknown
Unique: Vine Whip
Version: Jungle Awakens DLC

Vine Whip
Trait: Unknown
Lore: Unknown
Power: ?/10
Speed: ?/10
Area: ?/10
Levels: Unknown
Normal: Whip
Version: Jungle Awakens DLC

Ocelot Armour
Trait: Unknown
Lore: Unknown
Levels: Unknown
Unique: Unique Ocelot Armour
Version: Jungle Awakens DLC

Snow Armour
Trait 1: 10% Damage Reduction
Trait 2: 50% Freezing Resistance
Lore: A suit of armour that was tempered in snowmelt, protecting the wearer from the harsh cold of the tundra.
Levels: Unknown
Unique: Frost Armour
Version: Creeping Winter DLC

Unique Ocelot Armour
Trait: Unknown
Special: Unknown
Lore: Unknown
Levels: Unknown
Normal: Ocelot Armour
Version: Jungle Awakens DLC

Frost Armour
Trait: Unknown
Special: Unknown
Lore: Unknown
Levels: Unknown
Normal: Snow Armour
Version: Creeping Winter DLC

Snow Bow
Trait 1: Freezes on Impact
Trait 2: +100% souls gathered
Trait 3: +30% ranged damage
Lore: Those who face the Snow Bow in battle must also prepare to face the chill of freezing wintery winds.
Power: 3/10
Speed: 3/10
Ammo: 6/10
Levels: Unknown
Unique: Winter’s Touch
Version: Creeping Winter DLC

Winter’s Touch
Trait 1: Freezes on Impact
Trait 2: +100% souls gathered
Trait 3: +30% ranged damage
Special: Fires 3 arrows when charged
Lore: Unknown
Power: 3/10
Speed: 3/10
Ammo: 6/10
Levels: Unknown
Normal: Snow Bow
Version: Creeping Winter DLC

Ice Wand
Use: Creates large ice blocks that can crush your foes.
Time: 20 Seconds cooldown
Bonus: Stuns Mobs
Lore: The Ice Wand was trapped in a tomb of ice for ages, sealed away by those who feared its power.
Levels: Unknown
Version: Creeping Winter DLC

Hammer Cape
Lore: Unknown
Found: DLC

Iron Golem Cape
Lore: Unknown
Found: DLC

Sinister Blue Cape
Lore: Unknown
Found: DLC

That’s all the items in Minecraft Dungeons, I will update this post as more are added and as I find out more little details about them.

Updates

  • 05/06/2020: Added Snow and Frost Armour.
  • 10/06/2020: Added Titan’s, Curious, and Hero’s Armour. Also added missing lore information for 10 items.

My Other Minecraft Dungeons Posts:

3 thoughts on “Minecraft Dungeons 100% Item List. Gear, Pets, Capes, and More [Updated 10/06/20]

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