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Warhammer Underworlds: Solo and Campaign Rules Version 1.5

A new rogue-like game mode for Warhammer Underworlds.

I have updated my Solo and Campaign rules for Warhammer Underworlds to version 1.5. Titled: Penumbra Path, this is a new game mode that adds a rogue-like dungeon crawler for one fighter. This version also adds new quests and lore for Warhammer Underworlds: Nethermaze warbands, a table of every warband Alliance and Faction released for the game and loads more.

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Warhammer Underworlds: Solo and Campaign Rules Version 1.4

A lore and AI update for Warhammer Underworlds.

I have updated my Solo and Campaign rules for Warhammer Underworlds to version 1.4. Titled: Detailed Lore, this version adds every warbands’ lore. It also adds a lot of new rules for when playing solo against the AI. Plus many more changes.

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Warhammer Underworlds: Solo and Campaign Rules Version 1.3

Warhammer Underworlds Rules
Rules to play Warhammer Underworlds in a campaign and with solo play. Now featuring Arena Mortis.

I have updated my Solo and Campaign rules for Warhammer Underworlds to version 1.3. Titled Arena Mortis, this version adds rules for the Arena Mortis expansions. Now you can play the Arena Mortis mode in a campaign or solo against the AI.

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Warhammer Underworlds: Solo and Campaign Rules (1.5)

Warhammer Underworlds Rules
Rules to play a Warhammer Underworlds campaign with options for solo play.

I have been enjoying the world of Warhammer Underworlds so much that I made some solo and campaign rules for the game. The rules are simple to use and give people who like playing solo games or can’t find others to battle a chance to play while taking part in a narrative style campaign at the same time.

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