Lords of the Fallen is Looking Impressive

I don’t think a shield is going to do much here

Developer Hexworks and publisher CI Games recently revealed a technical showcase for the dark-fantasy action-RPG Lords of the Fallen. It was part of the State of Unreal keynote at GDC.

The showcase shows off character customisation, armour builds, lighting and the interconnected world, among a quick look at what to expect from the game.

The game features neat character customisation where armour adapts to your body type like jelly. The video shows off the “Lumen Global Illumination” lighting system and a large interconnected world where players can travel between Axiom, the realm of the living and Umbral, the realm of the dead. Players can swap between the two worlds at will, and both have distinct looks.

You call that a sword?
It will be interesting to see if they have improved ranged combat.
You see that mountain? You can go there.

I wrote a review of Lords of the Fallen (2014), which can be read here: Lords of The Fallen Review (Xbox One). I enjoyed the game mostly, and it is good to see a reimagining being developed. It is apparently five times as large as the original.

Lords of the Fallen will be compared to the Souls games, such as Elden Ring and others. The original had a distinctive take on the formula, so hopefully, this version will.

So far, it looks impressive and shows what the new engine can do. Even though it has a dark, grim look, it still has enough bright and colourful areas.

The Lords of the Fallen reboot, powered by Unreal Engine 5, launches for PC, PlayStation 5 and Xbox Series S and X sometime this year.