Mojang last week released some test footage from its current pet project 0x10c. The game will include several things that made Minecraft popular such as resource gathering, player customisation and emergent gameplay.
Notch told PC Gamer in an interview: “The goal is to have it feel a bit like Firefly, You can try to land on a planet but you mess up and, instead of having the ship just explode like it would in real life, the landing gear gets broken. Then you have to try to fix that by finding resources. Instead of the adventure being flying from here to here, it’s: I set the destination, oh god I hit a small asteroid and the cloaking device broke. I think they really nailed that kind of emergent aspect in FTL.”
0x10c Art Test.
The game currently reminds me a lot of the space level in Duke Nukem 3D. It’s all very retro looking, seems Mojang’s millions aren’t being wasted on visual assets.
However I will be interested to see how the game turns out, because of it lineage you can’t ignore its potential to be great even if it might seem easy to dismiss.
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