Tribes: Ascend Beginner’s Guide

I am legion, shazbot.

I have started playing Tribes: Ascend recently so I though I do some guides for the game. This guide will help new players with the fundamentals of playing the game.

I will do more Tribes: Ascend guides in the future.

Use Ctrl+F to search the guide. For example use [CLA] to see information about the different classes in Tribes: Ascend.

Contents:

  • Tribes: Ascend? [TRI]
  • Controls [CON]
  • Skiing and Jetpack [SKI]
  • Classes [CLA]
  • Perks [PER]

Tribes: Ascend? [TRI]

Tribes: Ascend is an upcoming free-to-play multiplayer-only first-person shooter part of the Tribes franchise. It is being developed by Hi-Rez Studios and was announced on 11th March 2011 at PAX East with an expected release in early 2012. Iconic aspects from previous Tribes games such as jetpacks and skiing will be featured in the game.

It will be available as a digital download for Microsoft Windows, though Hi-Rez Studios haven’t ruled out the possibility of an Xbox 360 or PlayStation 3 release in the future.

Currently, the game is available to play in the form of a closed beta.

Controls [CON]

Other controls

V = Voice commands.

T = Team talk.

Y = Talk.

K = Suicide.

Skiing and Jetpack [SKI]

Skiing is the main mechanic of Tribes: Ascend and is essential to being successful on the battlefield.

To ski press and hold Spacebar while going down a slope.

To maintain your momentum while going uphill press and hold RMB to use your Jetpack.

Your Jetpack uses Energy which will generate when not in use.

Dont ski when jetting as this will make you loss some speed.

Tribes: Ascend has a ski tutorial which everyone should try when playing for the first time.

Ski can be changed to toggle instead of hold under keybinds in the options.

Classes [CLA]

Tribes: Ascend is a class based FPS.

There are currently nine classes (twelve previously) which all come in three different armor types: Light, Medium and Heavy.

Each class has a primary and secondary weapon, a pack or deployable item and a grenade or explosive.

New classes can be obtained by using Tribes Gold or XP.

New players start with only the Pathfinder, Soldier and Juggernaut classes.

Pathfinder (Light)

  • Cost: Free.
  • Role: Capper and Chaser.

Infiltrator (Light)

  • Cost: 14,000 XP or 240 Tribes Gold.
  • Role: Offense and Gener-hater.

Sentinel (Light)

  • Cost: 7,200 XP or 160 Tribes Gold.
  • Role: Defence and Chaser.

Soldier (Medium)

  • Cost: Free.
  • Role: Multi-purpose.

Raider (Medium)

  • Cost: 18,000 XP or 280 Tribes Gold.
  • Role: Offense and Gener-hater.

Technician (Medium)

  • Cost: 7,200 XP or 160 Tribes Gold.
  • Role: Defense.

Juggernaut (Heavy)

  • Cost: Free.
  • Role: Offense, Defense.

Doombringer (Heavy)

  • Cost: 14,000 XP or 240 Tribes Gold.
  • Role: Defense.

Brute (Heavy)

  • Cost: 18,000 XP or 28 Tribes Gold.
  • Role: Offense, Gener-hater.

Perks [PER]

Perks provide small buffs and can be upgrades three times. Only two perks can be equipped at once.

Perks are dived into two types, primary and secondary.

Recommended perks

Primary Slot

  • Safety Third.
  • Reach.
  • Bounty Hunter.

Secondary Slot

  • Survivalist.
  • Superheavy.
  • Egocentric.
  • Potential energy.

Click to go back to top.

My other Tribes: Ascend posts:

21 thoughts on “Tribes: Ascend Beginner’s Guide

  1. Im just wondering how does the credit and experience balance in the game?
    Im playing a sentinel and when i get a shot to the enemy my credit does not raise is there a broblem here? Its very confusing….

    1. Credit is rewarded during a match for kills etc which allow the player to call in orbital strikes, buy vehicles and upgrade base defenses. Credit will reset for the next match. Experience on the other hand is rewarded at the end of a match for doing well and other things. Experience is needed to level up. I hope that helps.

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