A Good Game a day for the rest of time perhaps?
Today it’s Fez a 2012/2013 puzzle-platform video game developed by Polytron Corporation and published by Trapdoor for Microsoft Windows PC and Xbox 360. The player-character Gomez receives a fez that reveals his two-dimensional world to be one of four sides of a three-dimensional world.
The player rotates between these four 2D views to realign platforms and solve the game’s puzzles. The object of the game is to collect cubes and cube fragments to restore order to the universe.
Fez designer and Polytron founder Phil Fish gained celebrity status for his outspoken public persona and his prominence in the 2012 documentary Indie Game: The Movie, which detailed Fez’s final stages of development and Polytron’s related legal issues. Fez met critical acclaim upon its April 2012 release for Xbox Live Arcade. The game was ported to other platforms following the expiration of a yearlong exclusivity agreement.
Reviewers commended the game’s emphasis on discovery and freedom, but criticized its technical issues, in-game navigation, and endgame backtracking. They likened the game’s rotation mechanic to the 2D-3D shifts of Echochrome, Nebulus, Super Paper Mario, and Crush.
Fez won awards and had sold one million copies by the end of 2013. The game influenced other games such as Monument Valley, Crossy Road, and Secrets of Raetikon.
A planned sequel was cancelled when Phil Fish abruptly left the industry.
Watch the video I made below showing about the first 19 minutes of the game.
Developer: Polytron Corporation.
Platform: Microsft Windows.
Release : 1st May 2013 (WW).