Battle Brothers’ Traits Guide

Everyone loves a Adventurous Noble who is a Brute and Fat.
Everyone loves an Adventurous Noble who is a Brute and also Fat.

Battle Brothers is an indie, strategy and RPG game developed by Overhype Studios. Each member of your company comes with between one and three random traits which influences their skills and abilities and can impact how much they cost to recruit and their daily wage. There are positive and negative traits with the “Founding Member” one being a special trait for beginning members. This guide shows all the traits currently available in the game.

Traits

Asthmatic
-5 Fatigue Recovery per turn.

Athletic
Builds up 1 less fatigue for each tile travelled.

Brave
+5 Resolve.

Bleeder
Will receive bleeding damage for 1 additional turn.

Blood Thirsty
All kills are fatalities (if the weapon allows).

Bright
+10% Experience Gain.

Brute
+15% Damage to a hit on the head, -5 Melee Skill.

Club Footed
+1 Fatigue for each tile travelled.

Clumsy
-5 Melee Skill.

Cocky
+5 Resolve, -5 Melee Defense, -5 Ranged Defense.

Craven
-10 Resolve.

Deathwish
No morale check triggered upon losing Hitpoints.

Determined
Will start combat at confident morale.

Dexterous
+5 Melee Skill.

Disloyal
Fast to leave if you run out of crowns or provisions.

Double Grip
+25% Damage (One hand free).

Dumb
-15% Experience Gain.

Drunkark
+10% damage +5 Resolve, -5 Melee Skill, -10 Ranged Skill.

Eagle Eyes
+1 Vision.

Fat
+5 Hitpoints, -15 Max Fatigue.

Fainthearted
-5 Resolve.

Fragile
-10 Hitpoints.

Fearless
+10 Resolve.

Founding Member
+5 Melee Skill, +5 Ranged Skill, +5 Resolve.

Greedy
This character is more likely to leave you if low crowns, +2 Crowns daily wage.

Gluttonous
This character is more likely to leave you if low on provisions.

Hesitant
-10 Initiative.

Insecure
Will never be of confident morale.

Irrational
Has +10 or -10 Resolve randomly at every morale check.

Iron Lungs
+5 Fatigue Recovery per turn.

Loyal
This character is much less likely to leave you even if you run out of crowns and provisions.

Optimist
+5 Resolve at positive morale checks.

Pessimist
-5 Resolve at negative morale checks.

Quick
+10 Initiative.

Spartan
Uses less provision and is much less likely to leave you even if you run out of provisions.

Short Sighted
-1 Vision.

Strong
+15 Max Fatigue.

Superstitious
-10 Resolve at morale checks against fear, panic or mind control effects.

Sure Footing
+5 Melee Defence.

Tiny
+5 Melee Defence, +5 Ranged Defence, -15% Damage.

Tough
+10 Hitpoints.

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