A Good Game a day for the rest of time perhaps?
Today it’s Front Mission 3 a 2000 tactical role-playing game developed and published by Square for the PlayStation (PS). Front Mission 3 is the third main entry and the fifth entry overall in the Front Mission series.
Like other Front Mission titles, Front Mission 3 is part of a serialized storyline that follows the stories of various characters and their struggles involving mecha known as wanzers.
The mechanics of Front Mission 3 are a radical departure from Front Mission and Front Mission 2. While it is a tactical role-playing game, there is a stronger emphasis on role-playing elements as opposed to strategic elements in Front Mission 3. The game progresses in a linear manner: watch cut-scene events, complete missions, set up wanzers during intermissions, and sortie for the next mission.
The player travels to locations on a world map. As the player progresses through the plot, new locations are revealed on the world map. Towns and cities act as intermission points where the player can organize and set up their units for the upcoming mission.
New to Front Mission 3 is the Double Feature Scenario which allows the player to experience two different scenarios that exist independently of one another within the game’s storyline. The player can play through two stories; while they may share common events and environments, the stories are largely unique and in essence are fully fledged games.
Watch the video I made below showing about the first 45 minutes of the game.
Front Mission 3 Gameplay.
Release : 2nd September 1999 (JP), 29th February 2000 (NA), 11th August 2000 (EU).
Genre: Tactical role-playing game.