A Good Game a day for the rest of time perhaps?
Today it’s Resident Evil: Director’s Cut, (known in Japan as Biohazard) a 1996/1997 survival horror video game developed and released by Capcom originally for the PlayStation (PS), and is the first game in the Resident Evil series.
It is Capcom’s best-selling debut game, with sales of over 8.5 million copies worldwide. The game’s plot follows Chris Redfield and Jill Valentine, members of an elite task force known as S.T.A.R.S., as they investigate the outskirts of Raccoon City following the disappearance of their team members. They soon become trapped in a mansion infested with zombies and other monsters. The player, having selected to play as Chris or Jill at the start of the game, must explore the mansion to uncover its secrets.
Conceived by producer Tokuro Fujiwara as a remake of his earlier horror game Sweet Home, the development of Resident Evil was led by Shinji Mikami. Gameplay consists largely of third-person action with added emphasis on inventory management, exploration, and puzzle solving. Resident Evil establishes many conventions seen later in the series, including the control scheme, inventory system, save system, and use of 3D models superimposed over pre-rendered backgrounds.
The main addition to Resident Evil: Director’s Cut is an “arranged” version of the game that changes the location of nearly every vital item in the mansion, as well as the enemy placement. The main characters, as well as Rebecca, are given a new wardrobe and the player’s handgun is replaced by an improved model where any shot fired has a chance of decapitating a zombie, killing it instantly. The original version of the game is included as well, along with a new “beginner” mode where the enemies are easier to kill and the amount of ammunition that can be found by the player is doubled. Additionally, the auto-aim function was restored in all modes, though it is not noted in the in-game controls.
Resident Evil was very well received critically and commercially, and is often credited for defining the survival horror genre. Its success has spawned a multimedia franchise including video games, films, comics, novels, and other merchandise. The game has received dedicated ports to the Sega Saturn, Microsoft Windows, and Nintendo DS. In 2002, a remake of the same name was released for the GameCube featuring updated graphics, sound, and changes to the gameplay and story. A high-definition remaster of the GameCube game was released in 2015 for modern platforms. A direct sequel titled Resident Evil 2 was released in 1998, and a prequel, Resident Evil Zero, was released in 2002.
Watch the video I made below showing about the first 30 minutes of the game.
Resident Evil: Director’s Cut Gameplay.
Release : 25th September 1997 (JP), 30th September 1997 (NA), 10th December 1997 (EU).
Genre: Survival horror.